Direct Modeling In Houdini – A Beginners Training Course

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Description

This video based Houdini 17 direct modeling  course teaches you the basic tools you will need to create 3D models in this software.

my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.

Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.

You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the  basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling  and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.

When you have completed this  course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating,  3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.

WHAT YOU WILL LEARN

  • Learn how to direct model using houdini powerful modeling tools
  • Model complete tron like bike
  • Houdini character skeleton system and posing
  • Technical aspect of modeling
  • Get comfortable with houdini node network
  • Work with UVs Texturing inside Houdini and Photoshop

Introductions

1
DMIH Course Preview
6mins

Course Preview

2
DMIH Intro
15.19
3
Houdini Interface
13.11
4
Download Resourses
1
5
Interface OpenGL Setup
6.53

Interface OpenGL Setup

Technical Drawing Board

1
Technical Aspect
14.58

Technical Aspect in Modeling

Modeling Workflow

1
Basic Create Objects
23.26

Basic Create Objects

2
Creating Your First Model
28.20
3
Direct Modeling Issues
16.28

Direct Modeling Issues

4
Node Network Workflow
16.5

Bike Concept

1
Working On Bike Concept
10.18

Bike Concept

Modeling Front Wheel

1
Front Wheel Method One
19.44

Front Wheel Method One

2
Finishing Method One
18.38

Finishing Method One

3
Front Wheel Method Two
8.16

Front Wheel Method Two

4
Method Three
15.13

Method Three

5
Method Three Inner Tube
16.22

Method Three Inner Tube

6
Defining Method Three
17.17

Defining Method Three

7
Completing Method Three
21.40

Modeling Inner Tube -Rim-

1
Front Inner Tube Rim
2
Completing Inner Tube Rim
16.45

Front Panels and Boolen Cut

1
Front Wheel Panels
22.50
2
Front Wheel Boolean Cut Part 1
3
Front Wheel Boolean Cut Part 2
18.01

Main Body

1
Bike Main Body Part 1
17.05
2
Bike Main Body Part 2
12.53

Back Wheel and Motor

1
Modeling Back Wheel and Motor
17.22

Modeling Bike Stear and Footer

1
Stear And Footer Part 1
12.36
2
Stear And Footer Part 2
14.43

Modeling Bike Hatchback

1
Modeling Bike Hatchback Part 1
15.20
2
Modeling Bike Hatchback Part 2
14.36

Rider Helmet 1 and 2

1
Simple Helmet
12.31
2
Hard Surface Helmet Part 1
17.12
3
Hard Surface Helmet Part 2
20.06

Character - Bike Rider

1
Character Bike Rider
13.23
2
Creating Character and Posing Part 1
12.51

Creating Character and Posing Part 1

3
Creating Character and Posing Part 2
12.06

Creating Bike UVs And Export UVs

1
Creating And Editing Bike Uvs Part 1
16.59
2
Creating And Editing Bike Uvs Part 2
3.17
3
Export Materials And Uvs
15.06

Conclution

1
Conclution Tips and Bonus
17.36
2
Dive Inside UVs -Bonus-
16.12
3
Conclution Final Class
12.44

Conclution Final Class

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