Direct Modeling In Houdini – A Beginners Training Course
Back to Dashboard
Course sections
Section 1
Introductions
1
DMIH Course Preview
2
DMIH Intro
3
Houdini Interface
4
Download Resourses
5
Interface OpenGL Setup
Section 2
Technical Drawing Board
1
Technical Aspect
Section 3
Modeling Workflow
1
Basic Create Objects
2
Creating Your First Model
3
Direct Modeling Issues
4
Node Network Workflow
Section 4
Bike Concept
1
Working On Bike Concept
Section 5
Modeling Front Wheel
1
Front Wheel Method One
2
Finishing Method One
3
Front Wheel Method Two
4
Method Three
5
Method Three Inner Tube
6
Defining Method Three
7
Completing Method Three
Section 6
Modeling Inner Tube -Rim-
1
Front Inner Tube Rim
2
Completing Inner Tube Rim
Section 7
Front Panels and Boolen Cut
1
Front Wheel Panels
2
Front Wheel Boolean Cut Part 1
3
Front Wheel Boolean Cut Part 2
Section 8
Main Body
1
Bike Main Body Part 1
2
Bike Main Body Part 2
Section 9
Back Wheel and Motor
1
Modeling Back Wheel and Motor
Section 10
Modeling Bike Stear and Footer
1
Stear And Footer Part 1
2
Stear And Footer Part 2
Section 11
Modeling Bike Hatchback
1
Modeling Bike Hatchback Part 1
2
Modeling Bike Hatchback Part 2
Section 12
Rider Helmet 1 and 2
1
Simple Helmet
2
Hard Surface Helmet Part 1
3
Hard Surface Helmet Part 2
Section 13
Character - Bike Rider
1
Character Bike Rider
2
Creating Character and Posing Part 1
3
Creating Character and Posing Part 2
Section 14
Creating Bike UVs And Export UVs
1
Creating And Editing Bike Uvs Part 1
2
Creating And Editing Bike Uvs Part 2
3
Export Materials And Uvs
Section 15
Conclution
1
Conclution Tips and Bonus
2
Dive Inside UVs -Bonus-
3
Conclution Final Class
Introductions
Houdini Interface